Hi and welcome to reverieneko.net!
This is place for me to post my thoughts and updates on my journey as a game developer. Chances are there won’t be regular updates but I’ll try to make sure there’s something new every now and then.
Update 14 January 2020
Even though I’ve already said this above, I feel it is important to add this here once more:
Most posts here will be on my own thoughts and opinions on game development or related topics. They would be based on my own knowledge and understanding at the time of posting. I do not plan to treat them as absolute facts nor do I plan to too deep of a research or provide sources. Treat them as my own ramblings or spiel if you want, as I will only be writing whenever I feel like it and I do not want to turn this into a chore. I am just tossing my thought out here within this personal space. I do not aim nor claim to be right, but I feel this method would be most conducive for me.
a little bit about me
I’m a big fan of stories, which is why it’s almost always the center of what I try to do. I’ve been writing stories of my own since I was about 11 years old and have continued to do so til this day.
Most of what I do are only seen by some friends, with a few exceptions that I’ve posted on sites such as fanfiction.net.
Games have always been a way of telling immersive stories and there are just some stories that can only be told through games. Which is why you will find that most of the stuff I’m working on has a lean towards storytelling.
a reverie neko production

ESCAPE Room: Reality – an escape room styled game where you find yourself in a locked room along with 4 other strangers
team neetbytes
Team Neetbytes is the collective work of me, dylestorm and carbungem. It carries out shared vision and dreams as game developers and is what we use with games we’ve developed. It could be a game that all 3 of us worked on together, or it could be a game that was mostly developed by just one of us. You can tell which is this by the splash screen you see when loading any of our games.